Fighters are a great illustration of “opt-in complexity” in DnD 5e. The Main in the class is very simple, but the complexity on the subclasses varies considerably. The Champion provides almost no complexity, whilst subclasses like the Eldritch Knight can add a great deal. I think you’re far better off taking your to start with level in Fighter, or an alternative, than Artificer. It’s a difference between additional HP and even more skills, but I don’t Assume you’re intending to use plenty of skills beyond Craft and Use Magic Product. But I& But the benefits don’t finish there; Warforged are proof against poison and don't call for foods, sleep, or air. These features give a unique edge, especially in campaigns with challenging environments.
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